
Creation Toolbox
While working at Ringtail Interactive I took full ownership and responsible for starting the re-work of their Internal Game Engine.
My responsibilities included creating a scalable design system, onboarding developers, and improving the hand-off process.
Role
Product Design, Design Systems
Context
Mini Game Creator
The creative tool is designed to ease the process of making games and experiences as a user. Our goal was to create an intuitive tool that anyone can start using immediately. It's essentially a 'mini-game creator,' inspired by Roblox Studio, Unreal Engine for Fortnite, and Unity.
Problem
Identified issues with the original design
01
No Consistency - The spacing between elements varied, as did the font sizes, with no clear pattern or logic applied.
02
Lack of visual hierarchy - There was information overload across multiple screens due to a lack of visual hierarchy, making it difficult for users to absorb information in the correct order.
03
Bad navigation - There was a lack of proper navigation and userflows.
04
Wrong Software - Much of the old design was created in Illustrator, which made it difficult to track updates and access all the files.
05
Low UX maturity - There was no established process for handing off designs to developers, and the team's low UX maturity meant limited familiarity with Figma among the developers.
06
No UI Design - When I took over the project, no UI design had been applied or developed.
Home Tab
Browse Assets, Update Properties and Edit Objectives with Ease
Object Manager
Scene Manager
Clear and easy to use organisation for your scenes
Quest Manager
Solution
Setting up the Design System

Power of 8
I introduced the 8pt Grid System to the entire team, this helped us keep all of the designs consistent.
